League of
Legends Patch 11.2 Update
The new
League of Legends patch, patch 11.12, is live. Some big changes in this one, a
bunch of stuff we are excited to talk about. Nerfs, buffs, and even a fun Dr.
Mundo rework for us to take apart and check out how it’s going to work. We’ve
got a lot of stuff we want to talk about so we are just going to jump right in.
Let’s start with the buffs! Rammus has gotten a damage buff onto their
defensive roll ability and they have gotten a cooldown reduction on his R
ability. This buff was made after the 11.11 nerf was poorly received and they
wanted to give Rammus a little more mobility and power to make up for it.
When it
comes to Hecarim buffs, the devs definitely think that this champion needed its
last patch and this patch. So they are reverting some earlier nerfs and adding
buffs on top of that, giving him increased base armor and an increase to the
damage ratio to his Q ability.
So, there is
a lot of complex changes to Aphelios and the devs are saying the intent is a
buff and is supposed to act as a buff. But a lot of numbers are getting moved
around so it’s sort of hard to get into the nitty-gritty, but the gist is that
they are trying to make Aphelios more viable in play and help sort of break his
slump.
Draven is
getting a flat buff to the damage on the Q ability. This is supposed to just
make Draven more viable with how he is supposed to play. We are excited to see
if it works out.
Illaoi has a
smaller base mana pool than most other champions and the devs feel this makes
her lag behind. So just giving her a bit of a budge in the right direction will
help her keep up with everyone else.
Some of the
recent nerfs have made the devs feel that Malphite isn’t living up to his
design. So they give W ability a bit more of a punch so he can be the hard
hitter he is supposed to be.
Devs
obviously want to see more of Ziggs. And we get it, Ziggs seems fun. If they
were more viable we would totally play more Ziggs. And the buffs for this patch
are nice, increased Q damage is always good. What we are very excited about is
the speed increase on the Ultimate, giving Ziggs some real firepower. We love
to see ult buffs, especially when it means bigger explosions.
The last
buff we are going to talk about is for Jarvan. The devs noticed that Jarvan was
losing too much steam early so decreasing the cooldown on his W ability is
going to help him keep the momentum he needs.
Next, we get
to talk about everyone's favorite part of these updates, the nerfs.
The first up
on the chopping block is Varus. Varus is being seen as being a tad too
powerful, so they are going to reduce the damage of his W ability.
One of our
personal favorites, Nasus, is also getting nerfed. His ability to farm health
is seen as a tad too strong as it currently is so 11.12 is going to trim that
down just a bit. We don’t love to see it but we understand why Riot does it.
Kai’sa needs
to be tuned down just a bit because she is building up too much momentum early
game. Momentum can make or break a character, and they want to see Kai’sa on an
even playing field with everyone else. So Kai’sa Q ability cooldown is being
lengthened, but just early on and having it speed back up late game. A gentle
nerf, if you will.
They knew
they would have to nerf Wukong when he received buffs over the last several
patches. They just weren’t sure exactly what sort of changes needed to be made.
In the end, they decided to nerf his base damage growth and reduce the damage
ratio of his Q ability. Hopefully, this will even Wukong out with hampering him
too much.
We aren’t
exactly sure about the Renekton nerf, the reduction of non-champion healing in
his abilities, but we are interested in seeing how that plays out.
Talon’s
changes are technically a nerf, including a reduction to his W abilities
initial damage. But they clearly like where Talon is because they want this
changed to be minimized. They even included a bit of a buff to the secondary
effect of the W ability.
Gnar is a
powerful little baby, ain’t he. We love it! But the devs think that he might be
just a little bit too much of a crybaby. So they are going to tap down his base
damage and hope that matures his just a bit.
Last nerf,
or kind of nerf because it’s compensated by a different buff is for Udyr. The
devs want his builds to be a little more diversified, so his R cone damage will
be decreased but the same attack will see an AD increase. An interesting change
to be sure.
Lastly, we
have the very intriguing Dr. Mundo rework. Two of Dr. Mundo’s abilities have
been completely replaced, which is what we are primarily going to talk about.
This champion’s original self-damaging ability, Burning Agony, has been changed
to Heart Zapper which causes AoE damage while healing Dr. Mundo. The second big
change is the replacement of the masochism ability with Blunt Force Trauma. BFT
is still about building momentum, increasing attacks based on the damage Dr.
Mundo has taken rather than magical defense as well as dealing extra active
attack damage if BFT kills its target. These abilities are somewhat similar in
composition to the old builds but are better oriented for being the
momentum-based tank that the devs think Dr. Mundo should be.
And that
covers are the big changes in the 11.12 patch to League of Legends. We are
excited to see how all these changes pan out as these changes have a noticeable
effect. While all these changes may be
overwhelming, both new and veteran players can buyLeague of Legends smurf accounts to
test the waters without affecting their main account’s ELO.