Meet Rell: The Newest
League of Legends Champion
League of
Legends has a grand total of 153 champions, which is more than triple the
initial 40 that appeared in the game at launch. Obviously, not all champions
are made equal. Even if you take into account strategy, play-style, and the
time it takes players to adapt and anticipate new champions, there are simply
going to be ones that are better than others at winning. With powerhouses like
Sett and Lillia coming out in 2020 how does the final hero released this year,
Rell, measure up?
Rell’s
backstory deals with her being trained and honed as a weapon from a very young
age. Born with an innate talent for feromancy, the magical manipulation of
metal, she drew the attention of the Black Rose, who taught her to fight by
using her classmates as opponents. What she didn’t know for years was that
every time she defeated a classmate, they were drained of their magical energy
(leaving them comatose) and that energy was imparted onto Rell in the form of a
sigil. Now she uses this unwanted strength to defend the innocent people that
the villains who created her wished to exploit.
So this
translates to her in-game abilities being tied to metal and magnetism. We also
know from discussions regarding her character development that the goal with
this character was to create a darker tank support type character, so this is
what fuels her thematic as well as the mindset around her abilities. This is
really apparent when you take a closer look.
Her innate
passive ability is Break the Mold. With each attack, Break the Mold steals some
of her enemies’ armor and magic resist and gives it to Rell. Additionally, she
deals bonus damage based on the amount stolen, which is the kind of stacking
double gain that we always like to see in these abilities. Rell is already
doing additional damage since the enemy lacks the armor it once had, but now
she does bonus damage on top of that. The damage is certainly nice, but the
armor theft is what ties into the build.
Now before
we talk about her Q we actually want to talk about her E, Attract and Repel.
Attract and Repel is a buff in the form of a piece of armor that Rell can give
a nearby ally, giving them bonus armor and magic resist. It has a secondary
effect, where the armor piece can be recalled, which then stuns all enemies
around Rell and the buffed ally. This starts to speak to one of Rell’s real
strengths, versatility. The buff and stun are separate effects entirely and
have their time and place, and Rell can provide both.
Moving back
to Rell’s Q, which is called Shattering Strike. Shattering Strike is a spear
thrust that charges through enemies and destroys all shields. This ability in
its current form can destroy an impressive array of shields, including some champions’
special abilities. Additionally, if Attract and Repel is attached at the time
of use, Rell and the affected ally both heal for each enemy hit by the attack.
Not an amazing addition, but a good way towards some helpful combos.
Additionally, this touches on Rell’s versatility. She often can find ways to
help her allies and hurt her enemies at the same time. She seems to be more of
a jack of all trades than a master of anything. But as any LoL player knows,
that can be a real mixed blessing.
Rell’s W
continues this trend of mixed abilities, specifically having two separate
abilities based on the form that she is currently in. The W ability is also the
way that Rell transitions between these two forms. When Rell is in her heavy
armor form, she can cast Mount Up to turn her armor into a horse, giving her a
bonus to knockback and damage against the first enemy she strikes after Mount
Up. When mounted, her W ability becomes Crash Down. Crash Down performs a
knockback attack that turns the horse back into armor and gives Rell her heavy
armor form and a sturdy shield. She can cast both her Q and E abilities
mid-transformation, for even more combo potential.
Last but not
least, we have Rell’s ultimate, Magnate Storm. Magnate storm creates an area
around Rell that draws enemies towards her and prevents them from moving away.
This ability will not interrupt any action of your enemies outside of their
movement. So while this does not pack a lot of punch, it continues with the
theme of making Rell disruptive and versatile without giving her a lot of
singular strengths. That being said, Magnate Storm is great for keeping enemies
away from your allies or peeling away singular opponents in order to take them
down. And that is just what it can do by itself. It’s potential to create
interesting combos with Rell’s other abilities is obvious, especially when you
consider how many abilities she has that are based on area proximity. Even
Shattering Strike, which is a forward thrust attack, as a small AoE effect on
the enemies directly next to her, making a great ability to combo with her
ultimate.
Rell is a
very mobile tank, even when one of her forms restricts her movement speed, and
we see her support potential being valuable on the front lines but not in the
realm of aggression. She can bring down the shields slowing down your heavy
hitters as well as properly tank and slow down your enemy progression with
stuns and magnetism.
How
effective Rell will be is yet to be seen, as of the writing she has only been
in play for a short time. We are sure that Rell will see some buffs and nerfs
before the start of the next season of play. That aside, we think Rell, at her
core, has a lot of potential to be a fun and interesting character. In the
right hands, she could very possibly have some effective rank play potential.
At the very least she will be someone you certainly won’t regret popping up in
a solo queue. Regardless of your
thoughts on Rell, buying League of Legendsaccounts with a high number of
champions will greatly improve your experience with this game.