OSRS Clan Wars

The Old School OSRS mods
made a post recently that contained some exciting news. A while back they
announced plans to implement an in-game clan system. And while progress has
been slow going, they have a lot they are willing to show off so fans know that
progress is chugging along as well as the direction of that progress.
Clans, as a
concept, have been integral since the early days of the original OSRS.
Clans were a way for players to organize and orient themselves around a
specific form of social play or goal. The key difference between their original
iterations and the soon-to-be-implemented mechanics in OSRS is that clans used
to be entirely player crafted and maintained.
While
original OSRS introduced some mechanics to make clan-style play easier,
such as team capes and clan chat, much of the clan management was left up to
the player base. Given that much of the OSRS mod-team are fans of the game
themselves, it is unsurprising that many of the mechanics being implemented for
in-game clan formation are things that other players have wanted for a long
time.
For
starters, mechanizing the whole process makes organizing itself that much
easier, let alone anything else. The planned location for the clan hub is going
to be in the southeast with the grand exchange where you can start a clan as
long as you and four other interested parties go there and speak to the clerk.
You may only start one clan a day but and those are the only restrictions. The
other four members don’t even have to maintain permanent membership within the
clan.
Clans will
have access to their own chat rooms. To prevent confusion, the existing clan
chat will be changed to friend chat. The clan chat rooms, of which you can have
multiple, can be named for ease of organization.
One of the
most exciting additions is going to be the ranks. Ranks are titles that you can
give your subordinate clan members that determine their authority within the
clan. And while you sadly can’t customize the titles you hand out, the mods are
planning on providing a wide assortment of titles to pick and change so you can
flavor the titles of your can as you see fit. There will be seventeen rank
slots in total so you’ll have access to a lot of options. The owner of the clan
will also be able to allocate responsibilities to each title as they see fit.
Want a certain title to be able to recruit new members but don’t want them to
be able to alter the public-facing clan page? You can customize that.
Speaking of
invitations, the mods are building several different ways to invite players.
You can have general open applications or applications with specific parameters
with attack level, fairly straightforward stuff. If you want to relegate
recruitment to one or two specific people you can give them the ability to turn
on and off open invitations on the character, so other players will be able to
see they are recruiting and approach them if interested. If you are happy with
a clan of you and your friends then recruitment doesn’t have to be turned on at
all.
One
additional perk, one that is still being figured out and they aren’t ready to
say too much about it, will be clan halls. Clan halls are planned to hang out
places for your clan. They are supposed to be less like player homes, no
investments, and more like communal areas. The mods are even discussing
allowing the clan owners to determine who will be allowed inside these halls,
ranging from a general open invitation to members and guests to restricting
hall entrance to only certain ranks of players. Considering that it would seem
there is no cost for starting a clan this seems like a really cool perk that
you get just for hanging out with your friends.
The really
exciting thing is when we look at the implications of clans being worked into
the general game. While it has proven to be incredibly taxing to try and add
clan mechanics, how long the project is taking as a whole being the obvious
evidence, the payoff could be much larger than adding the clans themselves. The
understanding of linking players together in-game infrastructure and how it
would work means that the mods could add a lot more in terms of player
connected events. A clan-based iron man challenge and inter-world mini-game
play are proposed additions we could see as a result but the possibilities are
entirely endless.
That's what
they have cooking right now, but that is likely to be far from all of it as the
mods move forward. One thing we love in particular about the team behind OSRS
is that they are fans making a game for the fans. They are always checking
Reddit and discord for feedback to know what features players want to see or
what they could be doing differently to best implement this or any other new
features and updates. So if you see anything here that doesn’t sit right with
you, or you think should be done differently, they are open to hearing about
it. Which is a communication opportunity that many players never get the chance
to take advantage of and one that we are completely behind.
So if you
haven’t signed onto the server in a while and are looking for an excuse to
reconnect with your old clan, OSRS is making it easier than ever to reconnect.
And considering the social distancing that is happening in many places around
the world right now, we can’t think of a better time to add this mechanic
designed to bring people together. This is great even if you are completely new
to the OSRS seen, chances are there will be a clan to help you get your
footing, and who knows you just might make a friend or two along the way. If you don’t have a PVP ready character,
check out our OSRS pures for sale. These accounts really shine in both clan and
wilderness PVP.